


Once it looks like a trial is about to take place, announce it to the party. Follow these steps when running trials in your game: 1Triggering a TrialĪ trial can begin at any point-when a player tries to intimidate a formidable NPC, when a monster chases the party through a dark forest, when the rogue triggers a trap mid-combat, etc. Once you have a trial mapped out for your players, it's time to put it into play. Escape the Twilight Crownĭefend yourself from the attacking shadows. Trials can help you to break up a large or complicated goal into lots of smaller tasks for players to overcome-use this as a means to give your puzzles, chases, explorations, and roleplaying sessions some structure. Can the adventurers reactivate the portal in time to escape the attacking shadows.? Using a Trial In a clearing, Clanda discovers the broken ruins of an elven portal. Trials can take any form-a chase through a bustling city, decrypting a necromancer's sinister spellbook, exploring a fetid dungeon, a parley with a formidable warlord, a war against an infernal army-so be creative.Ĭhansi, Valiant, and Clanda are trapped in the Storm Wilds, surrounded by a horde of animated shadows sent by the Twilight Crown. Too many failures, however, and penalities may occur-or the entire trial may be forfeit. They do this by working together and making ability checks-the more successes they get, the more tasks they can complete.

In a trial, players seek to accomplish a goal by completing a series of smaller tasks. This chapter introduces Trials, how to create them, and advice on how to run them in your games. When you need to solve a lot of small tasks to overcome one big problem, you're in a trial. Not every encounter has to end up in combat-sometimes, your skills can be mightier than your sword.
